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Old Apr 10, 2007, 08:10 PM // 20:10   #1
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Default MUCH NEEDED changes for Saving Random arena

Alright, no matter what rank you are there always comes a time when you just cant find a team in TA or HA and everyone in your guild is doing something else, So we have the random Arenas. Although Ive noticed that there are a few problems with RA that make it slightly less enjoyable then what it could be.

First off, ZERO elitism will be tolerated in this thread.

Here are the updates I recommend:

Ive seperated them all into I, II, III, and IV. If you want to /sign or /unsign please specifiy which ones.

I) MAPS:

1) Either Remove The kurzick map from play, or fix its glitches. The map has far too many glitches in terms of detecting where spores affect players and "obstruction" glitches were projectiles are obstructed in places where an obvious clear view is present. In its current state its hardly playable.
Note: One possible way of fixing this is to close off the half moon bridge.

2) Change the way flag capturing works In the Ascalon arena map and the Canthan city slums map, so that whichever team can hold the area gets it and not which team puts the flag their second. The current system rewards the team that gets their second ( which is silly ), and it isnt worth it to travel back to base for the flag. All flag capture posts/shrines are basically just a lucky bonus for whatever team happens to put it there. It should work more like Alliance battles.

II) RANDOMNESS.

There is random, and there is intelligent Random. Intelligent random is preventing teams that would obviously cause problems and prevent the game from proceeding, but otherwise random.

Basically, Ban 3 monk teams, Ban 4 rit teams, you get the idea. They cause more problems then the temporary humor is worth.

Many people find this idea to be bad because it takes away the randomness. I call BS on that. I fail to see how banning teams that cant work would destroy RA. If you want to run that, there is always TA.

III) Preventing cheating.

simple rule here. To help prevent sync teams, no more then 2 members of the same alliance may be in the same team.

At the very least, this should force sync cheaters to have to PuG non guildies. It wont totally destroy sync teams, but it should cripple them enough to negate the problem.

IV) Punishing leavers./ AFKrs New idea: hear me out on this one

LOTS of people have suggested RA , Many have /signed and unsigned. Ive thought about the following rules to punish RA leavers in an attempt to compromise.

Rule#1: Those who leave before the match has started UNLESS a player on
any team has died: 15 minute Ban from R A.

Rule#2: Those who leave before the match has reached 3 minutes UNLESS a
player on any team has died: 10 minute ban from R A.

Rule#3: those who suffer from 10 or more bans within 24 hours: banned from
RA for the rest of the day.

Rule#4: those who fail to use a single skill during the entire match:
15 minute Ban from RA

Read those rules carefully.

-Ragequitters are not punished, because if a person dies you can still quit and be ok ( See rule#2 ). THis means if the wammo / ammo / Rammo or whatevere on your teams rushes in with mending and dies, you can still leave without punishment. This also works for those who have a suicider on their team, since the rule of death works even before the match has started.

-People who quit because something comes up IRL and they have to leave are not punished. If you seriously have something that needs to be attended to, a 15 minute ban wont even be noticed.

-Teams where there is too much defense on both sides to score a kill are not punished for leaving a long fight. Punishment is negated after 3 minutes have passed.


The Only People who will be burned by those three rules are gladpoint farmers who constantly leave/rejoin untill they get a "cookie cutter" balanced PuG. A form of quasi-legal Sync cheating.

AFKrs are punished by rule #4. Basically if you do nothing you get banned. Fair and simple.

Last edited by Master Ketsu; Apr 10, 2007 at 08:15 PM // 20:15..
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Old Apr 10, 2007, 08:59 PM // 20:59   #2
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/signed on the maps
/notsigned on 2, 3, 4. If you want to ban ragequitters, go right ahead. I can just pull out my ethernet cord and e7, oops. The sync thing will also fix nothing, they just need to fix the ID trick.
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Old Apr 10, 2007, 09:15 PM // 21:15   #3
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Just remove glad points completely from RA, and maybe seperate TA and RA. You just fixed most of the problems right there. Agreed on map changes, although fixing obstructions on the Kurz and Jade arenas doesn't seem to be a huge priority.

So I guess..
/signed I + II
III I addressed
IV..Im not sure about. Rage quitting would be less of a problem without the gladpt farming so punishment wouldn't really be necessary. If the filtering system worked well enough, this would be a non issue.
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Old Apr 10, 2007, 09:25 PM // 21:25   #4
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/notsigned

I never had a problem killing 3 monk teams or 4 rit teams. I even had a team from RA move to TA and the second team we where fighting and won at was a rit spike team we thought we would be dead but we destroyed them it was funny.

I had to leave after but I bet we probably could have won a few more rounds. oh well.

I don't like leavers but what really needs to be fixed is all the bots in RA I've had it many times where a bot was AFK the whole time then again I had it one time were a player was only afk because he/she had a very long load and only popped into the game after we either won or lost.
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Old Apr 10, 2007, 10:01 PM // 22:01   #5
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/signed

add anyone who rages in game gets all balth faction taken away lmao
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Old Apr 10, 2007, 10:21 PM // 22:21   #6
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/signed all

what about for people who have reached their 9th or 8th match and then have to go because of something irl?
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Old Apr 10, 2007, 10:28 PM // 22:28   #7
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Quote:
Originally Posted by Vermilion
Just remove glad points completely from RA, and maybe seperate TA and RA.
This is the fix RA needs.
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Old Apr 10, 2007, 10:30 PM // 22:30   #8
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/signed

All your ideas seem extremely relevant to me. At the post above, the OP mentioned that if something IRL came up a 15 minute ban wouldn't hurt.
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Old Apr 10, 2007, 10:44 PM // 22:44   #9
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/signed all except II.
I don't think 3 monk or 4 rit teams occur often and when they do it's just one more quirk that you have to expect in RA, but if you see this as a real problem then I'd propose an alternative solution. The teams must consist of 4 different professions. They can be any 4, but the randomizer must insure that all 4 are different.

#4 I wholeheartedly agree with, but I think it's also been discussed to death in Max Gladius's thread. If you'd like to add an intelligent comment either pro or con, please read Max's thread.

Last edited by TheRaven; Apr 10, 2007 at 10:49 PM // 22:49..
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Old Apr 10, 2007, 11:58 PM // 23:58   #10
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Decided to add the following to IV) RA punishment rules:

Subrule#1) Only the first player to leave a team gets punished. the second player to leave the same team recieves no punishment. This is to prevent players from having to stick around for an uneven match.

Subrule#2) All rules are negated after the first consecutive win. On the second match with the same team, players can leave at any time or AFK without any kind of punishment.


will update later.
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Old Apr 11, 2007, 12:09 AM // 00:09   #11
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/signed to all but IV, just punish people with a 5 minute delay for every 3 times they leave without a disconnect before a person dies, get rid of the time rule, and maybe add on time if it becomes too frequent that the person leaves. Plain, simple, doesn't piss too many people off.
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Old Apr 11, 2007, 02:39 AM // 02:39   #12
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/signed except for the banning parts. The second banning thing is alright, but time should be reduced. Also, it's very seldom you find a person who sacrifices his life to death in the beginning.
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Old Apr 11, 2007, 02:50 AM // 02:50   #13
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Banned from RA for 15 minutes because you left a pointless 4 v 4 match? So when people reach 10 wins and leave, they will be all banned from RA for 15 minutes because they choose not to enter TA?
Hey heres an idea, instead of whining about people leaving, make a monk and don't suck so people stay. Ditto
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Old Apr 11, 2007, 02:50 AM // 02:50   #14
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It has some decent ideas... but its a shame that Anet will never read it.
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Old Apr 11, 2007, 02:53 AM // 02:53   #15
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Doesn't Fort Aspenwood need fixing more than RA?

At least in RA either team has the same chance of winning when you enter the battle. In FA the kurzicks have to hold out for 20 minutes to win (only way) while the luxons are able to win in under 5 if they play it right.
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Old Apr 11, 2007, 04:16 PM // 16:16   #16
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Quote:
So when people reach 10 wins and leave, they will be all banned from RA for 15 minutes because they choose not to enter TA?
You dont get banned if your on consecutive wins, and you dont get banned if someone has died.

Quote:
make a monk and don't suck so people stay.
People will still leave if you go in as a monk. If their is a rit on your team as well, a lot of times people will leave.
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Old Apr 11, 2007, 09:43 PM // 21:43   #17
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Quote:
Originally Posted by Master Ketsu
You dont get banned if your on consecutive wins, and you dont get banned if someone has died.



People will still leave if you go in as a monk. If their is a rit on your team as well, a lot of times people will leave.
Weird. Most of my glad points are from teams with a monk and a rit.
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Old Apr 11, 2007, 09:55 PM // 21:55   #18
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/ signed on all apart from rule 4.

what about a "random" groups where every member uses a skill that prevents the casting of spells ... shadow form, mist form, spell breaker ect
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Old Apr 11, 2007, 11:23 PM // 23:23   #19
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HAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAH

sorry, yes i do see these as some good ideas but heh ITS RANDOM ARENA so many people are getting up in arms about random arena when well its random arena, it means nothing. its a place to test builds screw around or waste time. if you want glad points go to ta, you dont want rage quitters got to ta, if you want mindless fun with weird and often crappy allies go do RA

i personally LOVE to do RA but its RA its not HA or something, i go to ra to screw around or waste time not for a serious matter and i want it to stay that way, if they make RA serious and ban rage quitters and blah blah blah, ra will lose its charm and it will be just another area that take time and effort and lots of skill to compeate in.

no thank you i want my fun ra to stay as it is. its one of the main reasons i still play GW whenever possible cause HA is often to hard to get agroup for and sometimes not fun, Ta has similar problems and HB just kinda sucks... and after beating pve on all 3 games, ra is where i spend much of my time.

really think about what your talking about

/notsigned......
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Old Apr 11, 2007, 11:47 PM // 23:47   #20
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No glad points from RA = problem fixed.
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